A community website for Mount & Blade: Warband - Napoleonic Wars.

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by Maximilien
Fri May 04, 2018 3:35 pm
Forum: Mods
Topic: Cape Trafalgar: Naval Mod for Napoleonic Wars
Replies: 2
Views: 616

Cape Trafalgar: Naval Mod for Napoleonic Wars

6GzbJ87E-SA Updated for the latest game version We are pleased to offer your the first naval mod for Napoleonic Wars: Cape Trafalgar. Our mod is completely vanilla-compatible. Your server visitors won't need to install anything. All you need to do is to install the mod on your server. This mod was ...
by Maximilien
Mon Jan 29, 2018 12:56 pm
Forum: Mods
Topic: [NW] Wüstis Admintool 1.14.0
Replies: 32
Views: 4704

Re: [NW] Admintool 1.10.2

Firewall problem maybe?
by Maximilien
Sat Jan 20, 2018 9:03 pm
Forum: Downloads
Topic: [Minisiege] The Round Fort
Replies: 2
Views: 733

[Minisiege] The Round Fort

The first map that I made for Minisiege, updated for NW 1.2. This map is partially based on the Vauban tower at Camaret-sur-mer.

Outer Terrain : Plain
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by Maximilien
Sun Nov 05, 2017 2:24 pm
Forum: Downloads
Topic: [Minisiege] Small border outpost
Replies: 6
Views: 806

Re: [Minisiege] Small border outpost

I wouldn't be against testing that on a full server, 10 minutes round.
by Maximilien
Sun Oct 29, 2017 8:48 pm
Forum: Maps
Topic: Custom Map 3 (Round fort)
Replies: 4
Views: 1438

Re: Custom Map 3 (Round fort)

Incoming changes:

- Added one cannon, moved one to the back.
- Modified the angle of the second ladder.
- Added more anti-cannon walls to the fort.
- Visual enhancements.
by Maximilien
Thu Oct 26, 2017 11:38 pm
Forum: The server
Topic: Sapper Angle Script
Replies: 33
Views: 4877

Re: Sapper Angle Script

It's true that since the update and addition of anti-ramp scripts map_3 is completely biased toward defenders. However that wasn't the case before as quite often attackers would build a ramp and defenders would lose. There is a pending update on Map 3 that adds a second ladder next to the first one,...
by Maximilien
Thu Oct 26, 2017 2:07 pm
Forum: The server
Topic: Sapper Angle Script
Replies: 33
Views: 4877

Re: Sapper Angle Script

I see that you want to murder one more map. At least wait and see, for you haven't tested the map without the ramp yet. It was pretty much balanced before the ramps were "invented", but that was when there were much fewer players. Also think that adding more ways in will make the map impossible to d...
by Maximilien
Wed Oct 25, 2017 1:57 pm
Forum: The server
Topic: Sapper Angle Script
Replies: 33
Views: 4877

Re: Sapper Angle Script

But I did present valid arguments that support the script. You showed me that you don't understand a single thing about this script with your previous comment. Saying that it has no value is just pointless. I don't need to say anything anymore, since you haven't responded with corresponding argumen...
by Maximilien
Wed Oct 25, 2017 12:25 am
Forum: The server
Topic: Sapper Angle Script
Replies: 33
Views: 4877

Re: Sapper Angle Script

I completely support the script so far. Killing sapper ramps make sense and will greatly help with mapping.
by Maximilien
Tue Oct 17, 2017 3:16 pm
Forum: Mods
Topic: [NW] Minisiege Mapping Scripts
Replies: 3
Views: 1820

Re: [NW] Minisiege Mapping Scripts

Good, I needed that.  [kim3.png]
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