Hey Gretel!Hello Gaz and welcome back to the forum!
This is a very good discussion point to bring up indeed! Certainly from the point of view of many players and veterans of the server that the dragoons have always been an issue on that map. Not only would this occur on that map, but the newer hybrid inf and cav map, Custom Map 16.
It does influence the players fun when they are being chased around the map all day by some bloke trying to shoot them from horseback, just to be shot at the end, after running all that distance to try and avoid it. However, those players who shoot from horse back may find it fun to do so (seeing the fun factor from my point of view is impossible as I, personally, hate dragoons doing that), so finding a compromise for both people would be quite difficult as of course we can't please everyone.
It is a good idea to be able to prevent them from FoH, as then it forces them to get off the horse to fire, as to which many dragoons do to try and increase their accuracy anyway. This means they have the flexibility of firing with a musket and use their sword much like a normal cavalry member, obviously having the bonus of having a weapon to fire too. It also is logical if we were going for Historical accuracy as, realistically, you can't fire from horseback at full speed with full powder due to the kick back. But let's be honest here, the game isn't exactly close to historically accurate due to the fact you could hit a guy 6 times in the back of the head, and he could turn and 1 tap you in the foot. And of course, there's my screenshots on Steam showing the many "flaws" and "wonderful opportunities" this game enjoys to serve to me.
Putting a limit on the class works, but preventing FoH makes more since to me than lowering the number to, as per your example, 15% of the team. For discussion sake, lowering it to 15% rather than implementing the no FoH would prevent the many questions of "How do you fire on horse?" or "Why can't I fire on horse anymore?". It would also mean the class is locked to a certain amount so there wouldn't be 50+ dragoons chasing one innocent defending cav, this means that they might actually run to the flag rather than hopelessly chasing a hussar. For example, if they were a hussar chasing a hussar they would generally break off because they can tell they ain't catching up to the guy. But, if a lot of people were playing dragoon they would just chase them to the ends of the earth to try and catch them cause there's nothing preventing them from just aiming and chasing, much like the Hussar example.
I'd like to hear more from other players or staff so more posts below this would be great! I'm thinking of posting a poll at some stage to allow players to vote on what they think, but I want to hear from other people here first before doing that. Apologies for the long response as well, just bringing some points and examples up of the scenarios.
Thanks for reading!
You have to keep in mind that a medium horse, all be it slower, is not actually that much slower than a hussar's horse, so they can keep up with a defending cav for a fair while. Not to mention their accuracy while mounted is actually quite good considering they are moving at full speed.
I only gave the idea of putting a cap on the unit to give a spectrum of options for people to explore on this thread as to jog the mind. Also it would come across as a demand if i only gave one solution to this, so i gave two.
I've only ever played custom map 16 once and to me defending cav is quite hit or miss because of all the stuff in the way, though i wont make too much of an opinion on the map as ive only played it once. Also, if you make any changes to anything on any server people are always going to ask "Oh why can i do this" or "How can i do this". Some people will love the change and some people will hate it, its as you said. You cant please everyone.