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Re: EU Commander updates

Posted: Thu Sep 14, 2017 4:08 pm
by [32nd]Diamond63
14th of September 2017.

Admin applications for EU_Commander server are now officially CLOSED.


Re: EU Commander updates

Posted: Sun Oct 01, 2017 12:55 pm
by BlackKnight
Pyramid map is being removed from EUC`s regular rotation, due to complaints of long downalod period. We added a new map 12 on top of old pyramid map. I will try to add it as custom map so we can use it from time to time on players request.

Note: For effect to take changes server needs to be reseted first.

Re: EU Commander updates

Posted: Mon Oct 09, 2017 11:19 am
by Thundgil
9th of october 2017:

Admin applications for EU_Commander are now OPEN again!
Feel free to apply after reading introductions: viewtopic.php?f=54&t=469


Re: EU Commander updates

Posted: Sun Nov 05, 2017 4:09 pm
by BlackKnight
Ok we just finished adding 20 new custom maps, hope you find them to your liking.  

Fell free as always to give us feedback regarding bad maps. 

But 1st we need a reset.

Re: EU Commander updates

Posted: Sat Jan 13, 2018 3:28 pm
by BlackKnight
New Maps added! 
All feedbacks are most welcome!

Note: Server needs to be reseted for changes to take effect. 

Re: EU Commander updates

Posted: Fri Jan 26, 2018 2:14 pm
by Kanade Tachibana
SERVER CHANGELOG - 26th of January 2018:

With the patch some old features were gone. Some were now readded and some new added.

- Flags and musicians are in the middle of your line again.
- After 30 seconds into the map, a reset is issued (A timer informs the Players) (also for big maps the timer is longer).
- Austrian Grenzer, Prussian Freikorps and Russian Militia are counted as lights. They are limited and spreading them is allowed.
- Russian Militia spawn with guns only.
- All Lancers have Lances now.
- When in 1 Row, Light infantry and Skirmishers can spread only 1 time, instead of 2 (does not apply to cav).
- Dragoon horses won't go wild.
- Horses that are dismounted on purpose can't be killed by teammembers.
- Arty is teleported 10 meters at spawn.
- Draws will give both teams 1 Point
- Admin message at roundstart is back.
- Anti-Rambo script will be enabled all the time

Coming soon:
- A Non-Public Leaderboard.
- Your Squad's Kills and Deaths will be saved and displayed on joining. A KD calculated and displayed aswell
- All your personal Duels with other Commanders are stored and displayed on joining (also another KD for this one). As personal Duel is counted, when a Player kills another Player in very close range (melee, or very close shot)

- Anti-Rambo Range will be for Artillery 4 times as high

Re: EU Commander updates

Posted: Wed Jan 31, 2018 1:57 pm
by [32nd]Diamond63
31st of January 2018.

With the new Napoleonic Wars update, we've updated some of the rules. Here's the link to the post:

Re: EU Commander updates

Posted: Sun Feb 25, 2018 1:28 pm
by [32nd]Diamond63
25th of February 2018

Server updates:
- Arty ammo glitch re-added
- Grenzers don't have musketoons anymore
- Regiment should spawn in Hold Fire stance

Map updates:
- Added more non-rotation custom and vanilla maps
Full list of non-rotation maps can be found here: Maps

Re: EU Commander updates

Posted: Thu Mar 22, 2018 9:07 am
by [32nd]Diamond63
22nd of March 2018

Server updates:

- Sappers added to the arty to build earthworks in front of the cannons as a protection
- Bots don't drop items anymore, except for shovel and ramrod (this was done in order to try reducing server lag, so your feedback on this would be most welcomed)

Admin updates:

- Dr_Rask and Roenz have completed their trial phase and are now considered as game admins. Congratulations!
- Separate admin whitelists added: There are now 3 different whitelists - each for Senior Admins, Game Admins and Trial Admins. Each of them gives certain permissions on the server

The changes will be on the server after the reset.

If you have any feedback or suggestions, please let us know.
Greetings from NWP team!

Re: EU Commander updates

Posted: Fri Apr 20, 2018 8:27 am
by BlackKnight
20th of April 2018

We just installed a new set of 20 maps, so  I will need your feedback if some of them are bad in terms of too hilly/flat or favors one side.
I would need a map number in order to fix this, so bear this in mind. 

Yours sincerely 

Note: Server needs to be rested for new maps to take place.