Custom map 1:
3 cannons on this one the Howlizer and the 2 cannons near spawn. However I think we should add an extra cannon spot so we can have less people being trolled and people complaining less.
I think that this is enough arty on this map. Every arty gets a lot of kills and it wouldn't benefit the balance in my opinion. Also there should be a balanced cannon at defnders side as well. Every attacker cannon/howie has its counterpart at the defenders side, eventhough 2 eventually get lost if the attackers progress. The defenders' cannons also can later be used by attackers.
Pretty sure I have nothing to say about this one. I am pretty sure that I think we should have an extra cannon. or remove it from the rotation as Max just said the only way to enter without artillery or sapper stuff is to break the many planks on the left side. I do agree with him that it should not be in rotation cycle since its a big map and it should be replaced with the Classic Church map which was removed a year ago.
From my experience 2 cannons are enough to break the wall fairly quick. One extra cannon would the attackers let breach sooner and shift the balance to attackers. Maybe If the defenders arty would shoot the attackers arty that would change, but I never experienced that. However I don't know how good cannons are at breaking planks, so maybe a cannon at the side could help breaching there and keeping the swivel cannon there busy. But you are right, the first minutes here feel a bit like Fort Bashir.
Custom map 2:
4 cannons for attackers, So nothing to say about this one.
Custom map 3:
There are only 2 cannons on attacker team. Makes it unfair to people that want to play as arty but they don't get a chance. So There I said that we should have more artillery pieces on custom map 3 such as 3 more cannons and an extra mortar.
This is the map I never really saw artillery being used effectivly. Don't know why, but I never had sucess to hit with the attackers cannon. The defenders cannon might be good with cannister shot, but I never tried.
By far the craziest map: So impossible for attackers and easy for defenders. Probably will be because of the new edits Futui made. So I think we should have at least a mortar that will aim at the flag area.
I don't know how active you are in the last time, but since the last update and the time increase, I saw multiple times the attackers team(just because I played as attacker to even it out, of course;) )I don't think that every map needs a cannon and can live with this map just for infantry. It is also very small for real cannon. Maybe some swivel cannons for defenders, but other than that, I wouldn't add some.
Custom map 4:
Literally the same thing as custom map 3. 2 cannons: the howlizer and the cannon at the left. Will cause people to complain that people don't get a chance at Howlizer and people complain that someone that doesn't know how to use Howlizer will troll with it by aiming too high with it. so I think we should replace the cannon at the left with a howlizer and add another howlizer somewhere. near the spawn.
3 Howitzer would smash the defenders at flag. I think this is way too imbalanced for attackers then. I don't know how good the regular cannons are here, but maybe we could add one at the side.
Siege of Tolun
I think It will be a little useful to have another mortar at the place where the mortar is right now. but I agree with you as of what you said.
The mortar is very good and very popular so the demand would be there, but they are very strong. Maybe the defenders could get one as well to fight against them.
Custom Map 5:
I do agree with you that there are 5 cannons but only 3 of them are useful. However, I haven't played Mount and Blade for over a Month so Idk what edits are made or not. I think we should also remove the doors on the places where the cannons are on the bottom of the boat. and remove the useless cannons and add in cannons that are useful. I also agree we should have a mortar to destroy the sapper stuff and bombard the lighthouse at the top once the attackers reach the spawn.
I think there is only one useful cannon, which is the right one. The others are a mircacle for me. Plus the difference between the visual flight of the cannon and where it actually hits. The new mortar seems interesting, but I never tried it. It's not really well known. Also I wouldn't say it's just for attackers. Defenders could use it as well to bombard the ship. Some say the swivel cannon is good to fire at the top of the light house, but I never had success.
Custom map 6:
I don't think I have anything to say about this one.
Without spyglasses it seems very difficult for attackers to get inside where the cannon ball went. The defenders' cannons can be used with cannister, but since I don't play this map often, I don't know how this is in practice.
I Believe I don't have anything to say about this one... maybe we can have the part 1 of the map back?
I said something about this in the map forum. I would support to bring part 1 back, maybe as Out of Order Map.
Custom map 7:
Nothing to mention
Defenders' cannons are good, but with only 1 attacker cannon there are often multiple people on it. Maybe we could at one at the roof.
Custom map 8:
It has a cannon... but it is Useless. But maybe because this map is more of an attacking map and not a artillery map?
The cannon can't be useless completely; I saw Hansel getting many kills with it, but you probably need experience.
Just saying I could be wrong since as i just said. Some people should have a chance of getting high kills with arty. Plus I know very little of maps currently since I haven't played In over a month as i just said.
I added my views in blue. I think we could reduce the artillery positions to 4 or so so that there are less people that can steal. I said that already at the map forum of the lighthouse map.
Siege of Toulon has 1 attacking mortar, yes, but it also has 3 cannons for the attackers too. They may not get any kills, but are useful for breaching the walls.
Isn't that the problem^^