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The map in question:
Custom Map 8
The issue with map:
My issue with the map is that there is only one route of attack since the update that is obvious to players and that is to go through the door. The door in question i am referring is the one just before the flag, next to the house that has a portcullis now (More on that one later though). My issue with it now is that since there is only one door, that is the height and width of the character model it is very easy to camp and well lock people out entirely (Screenshots will be provided in the Additional comments section)
and with two sappers you can easily keep the entire team off the flag with ease while your team sits there and shoots anyone that tires to undig it. The map now (unlike how it used to be) seems to make sapper ramps the only way to get around that little problem. But a big problem with this is that there may not always be a sapper that knows how to do that and if the other team does this well you are stuck out there for both the rounds.
Additional comments (you may also add images to visualise):
http://steamcommunity.com/sharedfiles/f ... 1131443386
http://steamcommunity.com/sharedfiles/f ... 1131420898
Now it wouldn't be productive of me to just come here and complain and not offer a solution to the issue. The door in question that is the topic of this complain, make it taller and wider to allow for more people to get through it and it removes the issue of blocking people out entirely. Also an idea would be to remove the portcullis at the only other entrance to the house which in turn would give the attackers another obvious
rout into the flag area that does not involve sapper ramps.